Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Usability inspection methods
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interactive Virtual Relighting of Real Scenes
IEEE Transactions on Visualization and Computer Graphics
Spatial Information Displays on a Wearable Computer
IEEE Computer Graphics and Applications
Information Filtering for Mobile Augmented Reality
IEEE Computer Graphics and Applications
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Case study: observing a volume rendered fetus within a pregnant patient
VIS '94 Proceedings of the conference on Visualization '94
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Evaluating Human Factors in Augmented Reality Systems
IEEE Computer Graphics and Applications
Augmented Reality Techniques in Games
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
User evaluation of god-like interaction techniques
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Visualizing and navigating complex situated hypermedia in augmented and virtual reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
User evaluation of see-through vision for mobile outdoor augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
An evaluation of graphical context when the graphics are outside of the task area
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
On-line visualization of underground structures using context features
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Catching Fireflies: a persuasive augmented reality game for Android phones
Proceedings of the 49th Annual Southeast Regional Conference
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Short paper: user study for mobile mixed reality devices
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
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A useful function of augmented reality (AR) systems istheir ability to visualize occluded infrastructure directly ina user's view of the environment. This is especially importantfor our application context, which utilizes mobile ARfor navigation and other operations in an urban environment.A key problem in the AR field is how to best depictoccluded objects in such a way that the viewer can correctlyinfer the depth relationships between different physical andvirtual objects. Showing a single occluded object with nodepth context presents an ambiguous picture to the user. Butshowing all occluded objects in the environments leads tothe "Superman's X-ray vision" problem, in which the usersees too much information to make sense of the depth relationshipsof objects.Our efforts differ qualitatively from previous work in ARocclusion, because our application domain involves far-fieldoccluded objects, which are tens of meters distant fromthe user. Previous work has focused on near-field occludedobjects, which are within or just beyond arm's reach, andwhich use different perceptual cues. We designed and evaluateda number of sets of display attributes. We then conducteda user study to determine which representations bestexpress occlusion relationships among far-field objects. Weidentify a drawing style and opacity settings that enable theuser to accurately interpret three layers of occluded objects,even in the absence of perspective constraints.