Determination of the Attitude of 3D Objects from a Single Perspective View
IEEE Transactions on Pattern Analysis and Machine Intelligence
Pictorial communication in virtual and real environments
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Managing latency in complex augmented reality systems
Proceedings of the 1997 symposium on Interactive 3D graphics
SCAAT: incremental tracking with incomplete information
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A human's eye view: motion blur and frameless rendering
Crossroads - Special issue on computer graphics
Dynamic Registration Correction in Video-Based Augmented Reality Systems
IEEE Computer Graphics and Applications
Virtual Reality as an Operative Tool During Scoliosis Surgery
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
A Novel Virtual Reality Tool for Teaching Dynamic 3D Anatomy
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
A Method of Computational Correction for Optical Distortioin in Head-Mounted Displays
A Method of Computational Correction for Optical Distortioin in Head-Mounted Displays
Case study: observing a volume rendered fetus within a pregnant patient
VIS '94 Proceedings of the conference on Visualization '94
Presence: Teleoperators and Virtual Environments
Automatic Modeling of Knee-Joint Motion For The Virtual Reality Dynamic Anatomy (VRDA) Tool
Presence: Teleoperators and Virtual Environments
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
A survey of surgical simulation: applications, technology, and education
Presence: Teleoperators and Virtual Environments
Hand tracking for low powered mobile AR user interfaces
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
A Polarized Head-Mounted Projective Display
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
International Journal of Computer Vision
Automatic Modeling of Knee-Joint Motion For The Virtual Reality Dynamic Anatomy (VRDA) Tool
Presence: Teleoperators and Virtual Environments
A Low-Cost, Linux-Based Virtual Environment for Visualizing Vascular Structures
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Stepping into the operating theater: ARAV — Augmented Reality Aided Vertebroplasty
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
SphereAvatar: a situated display to represent a remote collaborator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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We compare two technological approaches to augmented reality for 3-D medical visualization: optical and video see-through devices. We provide a context to discuss the technology by reviewing several medical applications of augmented-reality re search efforts driven by real needs in the medical field, both in the United States and in Europe. We then discuss the issues for each approach, optical versus video, from both a technology and human-factor point of view. Finally, we point to potentially promising future developments of such devices including eye tracking and multifocus planes capabilities, as well as hybrid optical/video technology.