Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Augmented reality using personal projection and retroreflection
Personal and Ubiquitous Computing
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The lack of image brightness is a common problem in optical see-through head-mounted displays (OST-HMD) where a beamsplitter is required to combine views from HMD image source and the direct-view of a real world scene. This problem is further aggregated in a head-mounted projective display (HMPD) due to the fact that light passes through the beamsplitter multiple times. In this paper, we present a novel design of an ultra-bright polarized head-mounted projective display (p-HMPD). The image brightness observed by a viewer theoretically is four-times brighter than existing designs. We further demonstrate a design with currently available technology that leads to a display in which the observed image is significantly brighter than existing designs. Finally, experimental results from a bench setup are presented.