Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A Wearable Mixed Reality with an On-Board Projector
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Polarized Head-Mounted Projective Display
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
An Immaterial, Dual-sided Display System with 3D Interaction
VR '06 Proceedings of the IEEE conference on Virtual Reality
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
FlatWorld: Combining Hollywood Set-Design Techniques with VR
IEEE Computer Graphics and Applications
Camera and projector arrays for immersive 3D video
Proceedings of the 2nd International Conference on Immersive Telecommunications
Interactive dirt: increasing mobile work performance with a wearable projector-camera system
Proceedings of the 11th international conference on Ubiquitous computing
SphereAvatar: a situated display to represent a remote collaborator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The support of realistic and flexible training simulations for military, law enforcement, emergency response, and other domains has been an important motivator for the development of augmented reality technology. An important vision for achieving this goal has been the creation of a versatile "stage" for physical, emotional, and cognitive training that combines virtual characters and environments with real world elements, such as furniture and props. This paper presents REFLCT, a mixed reality projection framework that couples a near-axis personal projector design with tracking and novel retroreflective props and surfaces. REFLCT provides multiple users with personalized, perspective-correct imagery that is uniquely composited for each user directly into and onto a surrounding environment, without any optics positioned in front of the user's eyes or face. These characteristics facilitate team training experiences which allow users to easily interact with their teammates while wearing their standard issue gear. REFLCT can present virtual humans who can make deictic gestures and establish eye contact without the geometric ambiguity of a typical projection display. It can also display perspective-correct scenes that require a realistic approach for detecting and communicating potential threats between multiple users in disparate locations. In addition to training applications, this display system appears to be well matched with other user interface and application domains, such as asymmetric collaborative workspaces and personal information guides.