Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Using Virtual Environments to Train Firefighters
IEEE Computer Graphics and Applications
Advanced Training for Crisis Decision Making: Simulation, Critiquing, and Immersive Interfaces
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 3 - Volume 3
The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study
VR '03 Proceedings of the IEEE Virtual Reality 2003
Training for Physical Tasks in Virtual Environments: Tai Chi
VR '03 Proceedings of the IEEE Virtual Reality 2003
Designing and Building the PIT: a Head-Tracked Stereo Workspace for Two Users
Designing and Building the PIT: a Head-Tracked Stereo Workspace for Two Users
Training in Peacekeeping Operations Using Virtual Environments
IEEE Computer Graphics and Applications
The Delta3D Open Source Game Engine
IEEE Computer Graphics and Applications
Multi-Viewpoint Images for Multi-User Interaction
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
ACM SIGGRAPH 2004 Course Notes
Demand Characteristics of a Questionnaire Used to Assess Motion Sickness in a Virtual Environment
VR '06 Proceedings of the IEEE conference on Virtual Reality
The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Developing a Virtual Environment for Safety Training
CERMA '07 Proceedings of the Electronics, Robotics and Automotive Mechanics Conference
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
Image Blending and View Clustering for Multi-Viewer Immersive Projection Environments
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Immersive Training for Two-Person Radiological Surveys
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Augmented reality using personal projection and retroreflection
Personal and Ubiquitous Computing
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
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National Guard Civil Support Teams (CST) respond to a variety of situations involving dangerous materials. Many of these situations can be safely simulated for training purposes in the real world. Radiological threats, however, are difficult to simulate due to the lack of materials that can mimic radiation sources without the danger of the real radiation. To address the need for a system to train CSTs to respond to radiological threats, we have developed the Radiological Immersive Survey Training (RIST) system. RIST simulates radiological threats from multiple sources using a realistic real-time shielding model based on ray casting and allows users to practice surveying the threat using simulated representations of the world and equipment. We have developed an after action review tool to allow a trainer to show trainees a recording of their survey and how they can improve. We also created a scenario design tool to allow the trainer to create complex environments with radiological threats. We developed novel multi-user interaction techniques to enable simultaneous training for two CST members in an immersive virtual environment. We also introduced a novel multi-perspective rendering technique for two users based on each user's task rather than field of view. Finally, we conducted a preliminary user study with several pairs of expert users to measure user preferences and the effects of using this technique, in conjunction with how altering which user navigated, on user performance. CST survey teams from two states have now used the system for training.