Temporal links: recording and replaying virtual environments

  • Authors:
  • Chris Greenhalgh;Jim Purbrick;Steve Benford;Mike Craven;Adam Drozd;Ian Taylor

  • Affiliations:
  • School of Computer Science and Information Technology, The University of Nottingham, Jubilee Campus, Nottingham, NG8 1BB, UK;School of Computer Science and Information Technology, The University of Nottingham, Jubilee Campus, Nottingham, NG8 1BB, UK;School of Computer Science and Information Technology, The University of Nottingham, Jubilee Campus, Nottingham, NG8 1BB, UK;School of Computer Science and Information Technology, The University of Nottingham, Jubilee Campus, Nottingham, NG8 1BB, UK;School of Computer Science and Information Technology, The University of Nottingham, Jubilee Campus, Nottingham, NG8 1BB, UK;School of Computer Science and Information Technology, The University of Nottingham, Jubilee Campus, Nottingham, NG8 1BB, UK

  • Venue:
  • MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
  • Year:
  • 2000

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Abstract

Virtual reality (VR) currently lacks the kinds of sophisticated production technologies that are commonly available for established media such as video and audio. This paper introduces the idea of temporal links, which provide a flexible mechanism for replaying past or recent recordings of virtual environments within other real-time virtual environments. Their flexibility arises from a combination of temporal, spatial and presentational properties. Temporal properties determine the relationship between time in a live environment and time in a recording, including the apparent speed and direction of replay. Spatial properties determine the spatial relationship between the environment and the recording. Presentational properties determine the appearance of the recording within the environment. These properties may be fixed, dynamically varied by an application, or directly controlled in real-time by users. Consequently, temporal links have a wide variety of potential uses, including supporting post-production tools for virtual environments, post-exercise debriefing in training simulators, and asynchranous communication such as VR email, as well as providing new forms of content for virtual worlds that refer to past activity. We define temporal links and their properties and describe their implementation in the MASSIVE-3 Collaborative Virtual Environment (CVE) system, focusing on the underlying record and replay mechanisms. We also demonstrate applications for adding new content to an existing virtual world, and a VR post-production editor.