Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using spatial cues to improve videoconferencing
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video as a technology for informal communication
Communications of the ACM
City of bits: space, place, and the infobahn
City of bits: space, place, and the infobahn
FreeWalk: supporting casual meetings in a network
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
CU-SeeMe VR immersive desktop teleconferencing
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Your place or mine? Learning from long-term use of audio-video communication
Computer Supported Cooperative Work
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Linking public spaces: technical and social issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiencing a presentation through a mixed reality boundary
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Hybrid Space: Generative Form and Digital Architecture
Hybrid Space: Generative Form and Digital Architecture
MAJIC videoconferencing system: experiments, evaluation and improvement
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding
IEEE Transactions on Visualization and Computer Graphics
Collaboration and co-ordination in mature eXtreme programming teams
International Journal of Human-Computer Studies
TwinSpace: an infrastructure for cross-reality team spaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer Systems
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
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Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. User configurable audio-visual connections give the inhabitants of MRA full control over whom they want to be in contact with and when they make themselves available, as well as over the overall configuration. We report on the design of MRA, its deployment in an office environment and results from a long-term observational study. The study shows that MRA supports the management of awareness, social interaction and privacy well, that the architectural design features are crucial for this process and that the dynamic architectural topology of MRA and social interaction within it are linked in a fundamental way.