i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Shared visiting in EQUATOR city
Proceedings of the 4th international conference on Collaborative virtual environments
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Portability, Extensibility and Robustness in iROS
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Display and presence disparity in Mixed Presence Groupware
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Ontology Based Context Modeling and Reasoning using OWL
PERCOMW '04 Proceedings of the Second IEEE Annual Conference on Pervasive Computing and Communications Workshops
An ontology for context-aware pervasive computing environments
The Knowledge Engineering Review
Moving office: inhabiting a dynamic building
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Porta-person: telepresence for the connected conference room
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Ontology-based models in pervasive computing systems
The Knowledge Engineering Review
A middleware for context-aware agents in ubiquitous computing environments
Proceedings of the ACM/IFIP/USENIX 2003 International Conference on Middleware
Evaluation and Analysis of a Common Model for Ubiquitous Systems Interoperability
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Metaphor and Manifestation—Cross-Reality with Ubiquitous Sensor/Actuator Networks
IEEE Pervasive Computing
Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace
IEEE Pervasive Computing
A framework interweaving tangible objects, surfaces and spaces
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Creativity in software development in an academic research lab
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Overlapping and synchronizing two worlds
Proceedings of the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
A nested APi structure to simplify cross-device communication
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support deep connectivity and flexible mappings between virtual and real spaces to effectively support collaboration. This is achieved through a robust connectivity layer linking heterogeneous collections of physical and virtual devices and services, and a centralized service to manage and control mappings between physical and virtual. In this paper we motivate and present the architecture of TwinSpace, discuss our experiences and lessons learned in building a generic framework for collaborative cross-reality, and illustrate the architecture using two implemented examples that highlight its flexibility and range, and its support for rapid prototyping.