ACM SIGGRAPH 2007 courses
Remote gesture visualization for efficient distant collaboration using collocated shared interfaces
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Interaction with large ubiquitous displays using camera-equipped mobile phones
Personal and Ubiquitous Computing
Proceedings of the 8th ACM Conference on Designing Interactive Systems
TwinSpace: an infrastructure for cross-reality team spaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Tangible navigation and object manipulation in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Clearspace: mixed reality virtual teamrooms
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Making sense of communication associated with artifacts during early design activity
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Sharing your view: A distributed user interface approach for reviewing emergency plans
International Journal of Human-Computer Studies
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Creativity is enhanced by communication and collaboration. Thus, the increasing number of distributed creative tasks requires better support from computer-mediated communication and collaborative tools. In this paper we introduce “Carpeno”, a new system for facilitating intuitive face-to-face and remote collaboration on creative tasks. Normally the most popular and efficient way for people to collaborate is face-to-face, sitting around a table. Computer augmented surface environments, in particular interactive table-top environments, are increasingly used to support face-to-face meetings. They help co-located teams to develop new ideas by facilitating the presentation, manipulation, and exchange of shared digital documents displayed on the table-top surface. Users can see each other at the same time as the information they are talking about. In this way the task space and communication space can be brought together in a more natural and intuitive way. The discussion of digital content is redirected from a computer screen, back to a table where people can gather around. In contrast, collaborative virtual environments (CVE) are used to support remote collaboration. They frequently create familiar discussion scenarios for remote interlocutors by utilizing room metaphors. Here, virtual avatars and table metaphors are used, where the participants can get together and communicate with each other in a way that allows behaviour that is as close to face-to-face collaboration as possible. The Carpeno system described here combines table-top interaction with a CVE to support intuitive face-to-face and remote collaboration. This allows for simultaneous co-located and remote collaboration around a common, interactive table.