Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Evaluation of techniques for specifying 3D rotations with a 2D input device
HCI '95 Proceedings of the HCI'95 conference on People and computers X
The invisible computer
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Interacting with the big screen: pointers to ponder
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accuracy in Optical Tracking with Fiducial Markers: An Accuracy Function for ARToolKit
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Intuitive manipulation techniques for projected displays of mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Mixed interaction space: designing for camera based interaction with mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Efficient, causal camera tracking in unprepared environments
Computer Vision and Image Understanding
A conceptual framework for camera phone-based interaction techniques
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
FireVolleyball: multi-player interactive game providing a sense of touching fire
Proceedings of the international conference on Multimedia
3D interaction using mobile device on 3D environments with large screen
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Augmented visualization with natural feature tracking
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advances in Human-Computer Interaction
iScreen: a toolkit for interactive screens
Proceedings of the 2012 International Symposium on Pervasive Displays
Image based smartphone interaction with large high resolution displays
ACM SIGGRAPH 2012 Posters
An exploration of interaction styles in mobile devices for navigating 3d environments
Proceedings of the 10th asia pacific conference on Computer human interaction
Multi-cursor multi-user mobile interaction with a large shared display
Proceedings of the 24th Australian Computer-Human Interaction Conference
MOBAJES: multi-user gesture interaction system with wearable mobile device
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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In the ubiquitous computing environment, people will interact with everyday objects (or computers embedded in them) in ways different from the usual and familiar desktop user interface. One such typical situation is interacting with applications through large displays such as televisions, mirror displays, and public kiosks. With these applications, the use of the usual keyboard and mouse input is not usually viable (for practical reasons). In this setting, the mobile phone has emerged as an excellent device for novel interaction. This article introduces user interaction techniques using a camera-equipped hand-held device such as a mobile phone or a PDA for large shared displays. In particular, we consider two specific but typical situations (1) sharing the display from a distance and (2) interacting with a touch screen display at a close distance. Using two basic computer vision techniques, motion flow and marker recognition, we show how a camera-equipped hand-held device can effectively be used to replace a mouse and share, select, and manipulate 2D and 3D objects, and navigate within the environment presented through the large display.