Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Collaborative Mixed Reality Visualization of an Archaeological Excavation
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 18th annual ACM symposium on User interface software and technology
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
TinyMotion: camera phone based interaction methods
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
Map navigation with mobile devices: virtual versus physical movement with and without visual context
Proceedings of the 9th international conference on Multimodal interfaces
Speeded-Up Robust Features (SURF)
Computer Vision and Image Understanding
Shoot & copy: phonecam-based information transfer from public displays onto mobile phones
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
LightSense: enabling spatially aware handheld interaction devices
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smart Phone Interaction with Registered Displays
IEEE Pervasive Computing
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Interaction with large ubiquitous displays using camera-equipped mobile phones
Personal and Ubiquitous Computing
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
Hotaru: intuitive manipulation techniques for projected displays of mobile devices
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Steerable projection: exploring alignment in interactive mobile displays
Personal and Ubiquitous Computing
Seamless mixed reality tracking in tabletop reservoir engineering interaction
Proceedings of the International Working Conference on Advanced Visual Interfaces
Façade map: continuous interaction with media façades using cartographic map projections
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Pointer wizard: a remote interaction user interface
Proceeding of the 11th annual international conference on Mobile systems, applications, and services
Open project: a lightweight framework for remote sharing of mobile applications
Proceedings of the 26th annual ACM symposium on User interface software and technology
Interlocked surfaces: a dynamic multi-device collaboration system
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Handheld optical projectors provide a simple way to overcome the limited screen real-estate on mobile devices. We present virtual projection (VP), an interaction metaphor inspired by how we intuitively control the position, size, and orientation of a handheld optical projector's image. VP is based on tracking a handheld device without an optical projector and allows selecting a target display on which to position, scale, and orient an item in a single gesture. By relaxing the optical projection metaphor, we can deviate from modeling perspective projection, for example, to constrain scale or orientation, create multiple copies, or offset the image. VP also supports dynamic filtering based on the projection frustum, creating overview and detail applications, and selecting portions of a larger display for zooming and panning. We show exemplary use cases implemented using our optical feature-tracking framework and present the results of a user study demonstrating the effectiveness of VP in complex interactions with large displays.