Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The virtual round table - a collaborative augmented multi-user environment
Proceedings of the third international conference on Collaborative virtual environments
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the conference on Visualization '01
A New Collaborative Infrastructure: SCAPE
VR '03 Proceedings of the IEEE Virtual Reality 2003
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
The Adaptive Agent Architecture: Achieving Fault-Tolerance Using Persistent Broker Teams
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
Digitally modeling, visualizing and preserving archaeological sites
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
VITA: visual interaction tool for archaeology (demo)
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
IBM Systems Journal
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design considerations for collaborative visual analytics
Information Visualization - Special issue on visual analytics science and technology
Creation and Collaboration: Engaging New Audiences for Information Visualization
Information Visualization
Voyagers and voyeurs: Supporting asynchronous collaborative visualization
Communications of the ACM - Rural engineering development
Spatially aware handhelds for high-precision tangible interaction with large displays
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Wetpaint: scraping through multi-layered images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmenting Surface Interaction through Context-Sensitive Mobile Devices
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Analysis of natural gestures for controlling robot teams on multi-touch tabletop surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Prototype evaluation and user-needs analysis in the early design of emerging technologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Markerless augmented reality for robotic helicoptor applications
RobVis'08 Proceedings of the 2nd international conference on Robot vision
Enabling beyond-surface interactions for interactive surface with an invisible projection
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Teleimmersive archaeology: simulation and cognitive impact
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Tangible Interfaces for Art Restoration
International Journal of Creative Interfaces and Computer Graphics
Hi-index | 0.00 |
We present VITA (Visual Interaction Tool for Archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. Our system allows multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focus on augmenting existing archaeological analysis methods with new ways to organize, visualize, and combine the standard 2D information available from an excavation (drawings, pictures, and notes) with textured, laser range-scanned 3D models of objects and the site itself. Users can combine speech, touch, and 3D hand gestures to interact multimodally with the environment. Preliminary user tests were conducted with archaeology researchers and students, and their feedback is presented here.