The computer scientist as toolsmith II
Communications of the ACM
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
A new methodology for archaeological analysis: using visualization and interaction to explore spatial links in excavation data
Discovering Petra: Archaeological Analysis in VR
IEEE Computer Graphics and Applications
A testbed for studying and choosing predictive tracking algorithms in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Collaborative Mixed Reality Visualization of an Archaeological Excavation
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Teleimmersive archaeology: simulation and cognitive impact
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Visualizing temporal uncertainty in 3D virtual reconstructions
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Texts, illustrations, and physical objects: the case of ancient shipbuilding treatises
ECDL'07 Proceedings of the 11th European conference on Research and Advanced Technology for Digital Libraries
Hi-index | 0.00 |
We present the results of an evaluation of the ARCHAVE system, an immersive virtual reality environment for archaeological research. ARCHAVE is implemented in a Cave. The evaluation studied researchers analyzing lamp and coin finds throughout the excavation trenches at the Petra Great Temple site in Jordan. Experienced archaeologists used our system to study excavation data, confirming existing hypotheses and postulating new theories they had not been able to discover without the system. ARCHAVE provided access to the excavation database, and researchers were able to examine the data in the context of a life-size representation of the present day architectural ruins of the temple. They also had access to a miniature model for site-wide analysis. Because users quickly became comfortable with the interface, they concentrated their efforts on examining the data being retrieved and displayed. The immersive VR visualization of the recovered information gave them the opportunity to explore it in a new and dynamic way and, in several cases, enabled them to make discoveries that opened new lines of investigation about the excavation.