Data visualization in archaeology
IBM Systems Journal
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
The SANDBOX: A Virtual Reality Interface to Scientific Databases
Proceedings of the Seventh International Working Conference on Scientific and Statistical Database Management
A new methodology for archaeological analysis: using visualization and interaction to explore spatial links in excavation data
User Studies: Why, How, and When?
IEEE Computer Graphics and Applications
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
New perspectives on ancient landscapes: a case study of the Foulness valley
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hi-index | 0.01 |
The authors introduce new archaeological analysis tools that combine novel visualization and interaction techniques within the three-dimensional immersive virtual-reality environment of a CAVE. These tools give archaeologists access to formerly inaccessible parts of the archaeological record; support navigation and interaction with virtual trenches, stratigraphy, artifacts and architecture; and preserve and display the spatial relationships present before excavation. Using an iterative approach and working with archaeologists from the Brown University-sponsored excavations at Petra, Jordan, the authors built four successive prototypes, each of which refined tools from earlier prototypes and added new tools to help users query, navigate and explore site findings in three dimensions and at different scales.