New perspectives on ancient landscapes: a case study of the Foulness valley

  • Authors:
  • J. Pansiot;P. M. Chapman;W. J. Viant;P. Halkon

  • Affiliations:
  • Department of Computer Science, The University of Hull, UK;Department of Computer Science, The University of Hull, UK;Department of Computer Science, The University of Hull, UK;Department of History, The University of Hull, UK

  • Venue:
  • VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive virtual environment. Our goal is to provide an immersive visualisation of multiple datasets relating to the Foulness Valley in East Yorkshire. By maximising the user's visual bandwidth within an immersive virtual environment, we have provided archeologists with greater insight into the Foulness Valley datasets using both existing and novel visualisation tools and techniques.