An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented reality for construction tasks: doorlock assembly
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
International Journal of Computer Vision
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Pose Estimation for Planar Structures
IEEE Computer Graphics and Applications
Hand Tracking for Interactive Pattern-Based Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Vision-Based Pose Computation: Robust and Accurate Augmented Reality Tracking
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Finger Tracking for Interaction in Augmented Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Interactive augmented reality
3Book: a scalable 3D virtual book
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Model-Free Augmented Reality by Virtual Visual Servoing
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Collaborative Mixed Reality Visualization of an Archaeological Excavation
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented Instructions " A Fusion of Augmented Reality and Printed Learning Materials
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Dynamic creation of interactive mixed reality presentations
Proceedings of the ACM symposium on Virtual reality software and technology
Localisation and Interaction for Augmented Maps
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
The universal media book: tracking and augmenting moving surfaces with projected information
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Virtual pop-up book based on augmented reality
Proceedings of the 2007 conference on Human interface: Part II
Visual learning through augmented reality storybook for remedial student
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Preliminary study on haptic approach in learning jawi handwriting skills
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
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This research aims to study the development of augmented reality of rare books or manuscripts of special collections in the libraries. Augmented reality has the ability to enhance users' perception of and interaction with the real world. Libraries has to ensure that this special collection is well handled as these rare books and manuscripts are priceless as they represent the inheritance of each nation. The use of augmented reality will be able to model these valuable manuscripts and rare books and appear as augmented reality to ensure that the collection can be better maintained. Users will be able to open the augmented rare book, and flip the pages, as well as read the contents of the rare books and manuscripts using the peripheral equipment such as the HMD or the Marker. The AR Rare-BM developed is modeled as an augmented reality that allows users to put the augmented rare book on his palm or table and manipulate it while reading. Users can also leave a bookmark in the AR Rare-BM after reading so that they can read their favourite sections again at a later date.