Detecting dynamic occlusion in front of static backgrounds for AR scenes
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Vision Guided Control of Multiple Robots
CRV '04 Proceedings of the 1st Canadian Conference on Computer and Robot Vision
Online Estimation of Trifocal Tensors for Augmenting Live Video
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Occlusion handling for medical augmented reality using a volumetric phantom model
Proceedings of the ACM symposium on Virtual reality software and technology
Augmented Foam: A Tangible Augmented Reality for Product Design
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
International Journal of Advanced Media and Communication
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Bringing tabletop technologies to kindergarten children
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Vermeer: direct interaction with a 360° viewable 3D display
Proceedings of the 24th annual ACM symposium on User interface software and technology
Enhancing immersiveness in AR-based product design
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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Pattern-based augmented reality systems are considered the most promising approach for accurately registering virtual objects with real-time video feeds. The problem with existing solutions is the lack of robustness to partial occlusions of the pattern, which is important when attempting natural interactions with the virtual objects.This paper describes a fast and accurate vision-based pattern tracking system that allows for autocalibrated 3D augmentations of virtual objects onto known planar patterns. The tracking system is shown to be robust to changes in pattern scale, orientation, and most importantly partial occlusions. A method to detect a hand over top of the pattern is then described, along with a method to render the hand on top of the virtual objects.