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Computer graphics: principles and practice (2nd ed.)
Resolving occlusion in augmented reality
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Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
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Visualization in Medicine: Theory, Algorithms, and Applications
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Computers and Graphics
Using time-of-flight range data for occlusion handling in augmented reality
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A leap-supported, hybrid AR interface approach
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion of virtual parts of the scene by natural occluders. Our algorithm is based on a graphical model of static backgrounds in the natural surroundings, which has to be acquired beforehand. The design of the approach aims at providing real-time performance and an easy integration into existing AR systems. No assumptions about the shape or color of occluding objects are required. The algorithm has been tested with several graphical models.