Resolving occlusion in augmented reality

  • Authors:
  • Matthias M. Wloka;Brian G. Anderson

  • Affiliations:
  • Box 1910, Department of Computer Science, Brown University, Providence, RI and Science and Technology Center for Computer Graphics and Scientific Visualization, Brown University Site;Box 1910, Department of Computer Science, Brown University, Providence, RI and Science and Technology Center for Computer Graphics and Scientific Visualization, Brown University Site

  • Venue:
  • I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
  • Year:
  • 1995

Quantified Score

Hi-index 0.02

Visualization

Abstract

Current state-of-the-art augmented reality systems simply overlay computer-generated visuals on the real-world imagery, for example via video or optical see-through displays. However, overlays are not effective when displaying data in three dimensions, since occlusion between the real and computer-generated objects is not addressed.We present a video see-through augmented reality system capable of resolving occlusion between real and computer-generated objects. The heart of our system is a new algorithm that assigns depth values to each pixel in a pair of stereo video images in near-real-time. The algorithm belongs to the class of stereo matching algorithms and thus works in fully dynamic environments. We describe our system in general and the stereo matching algorithm in particular.