Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Stereo vision for planetary rovers: stochastic modeling to near real-time implementation
International Journal of Computer Vision
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ACM Computing Surveys (CSUR)
Virtual Space Teleconferencing Using a Sea of Cameras
Virtual Space Teleconferencing Using a Sea of Cameras
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A palmtop display for dextrous manipulation with haptic sensation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual objects in the real world
Communications of the ACM
Tracking based structure and motion recovery for augmented video productions
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Placing three-dimensional models in an uncalibrated single image of an architectural scene
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Calibration-Free Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Augmented Reality Using Uncalibrated Video Sequences
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Detecting dynamic occlusion in front of static backgrounds for AR scenes
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Affine Object Representations for Calibration-Free Augmented Reality
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
3D Reconstruction of Stereo Images for Interaction between Real and Virtual Worlds
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Animating virtual actors in real environments
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Sensor Fusion and Occlusion Refinement for Tablet-Based AR
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Occlusion handling for medical augmented reality using a volumetric phantom model
Proceedings of the ACM symposium on Virtual reality software and technology
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Presence: Teleoperators and Virtual Environments
Depth compositing for augmented reality
ACM SIGGRAPH 2008 posters
Using time-of-flight range data for occlusion handling in augmented reality
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
A leap-supported, hybrid AR interface approach
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Current state-of-the-art augmented reality systems simply overlay computer-generated visuals on the real-world imagery, for example via video or optical see-through displays. However, overlays are not effective when displaying data in three dimensions, since occlusion between the real and computer-generated objects is not addressed.We present a video see-through augmented reality system capable of resolving occlusion between real and computer-generated objects. The heart of our system is a new algorithm that assigns depth values to each pixel in a pair of stereo video images in near-real-time. The algorithm belongs to the class of stereo matching algorithms and thus works in fully dynamic environments. We describe our system in general and the stereo matching algorithm in particular.