Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Resolving occlusion in augmented reality
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Depth Discontinuities by Pixel-to-Pixel Stereo
International Journal of Computer Vision
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Calculating Dense Disparity Maps from Color Stereo Images, an Efficient Implementation
International Journal of Computer Vision
A Cooperative Algorithm for Stereo Matching and Occlusion Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Review of Nonlinear Diffusion Filtering
SCALE-SPACE '97 Proceedings of the First International Conference on Scale-Space Theory in Computer Vision
Resolving Occlusion in Augmented Reality: a Contour Based Approach without 3D Reconstruction
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A Stereo Machine for Video-Rate Dense Depth Mapping and Its New Applications
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Mathematical Problems in Image Processing: Partial Differential Equations and the Calculus of Variations (Applied Mathematical Sciences)
Occlusion detection of real objects using contour based stereo matching
Proceedings of the 2005 international conference on Augmented tele-existence
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Occlusion registration in video-based augmented reality
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Resolving occlusion between virtual and real scenes for augmented reality applications
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Towards hardware stereoscopic 3D reconstruction: a real-time FPGA computation of the disparity map
Proceedings of the Conference on Design, Automation and Test in Europe
Integrating stereoscopic video in 3d games
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
A leap-supported, hybrid AR interface approach
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
Mixed reality is different from the virtual reality in thatusers can feel immersed in a space which is composed ofnot only virtual but also real objects. Thus, it is essentialto realize seamless integration and interaction of thevirtual and real worlds. We need depth information of thereal scene to synthesize the real and virtual objects. Wepropose a two-stage algorithm to find smooth and precisedisparity vector fields with sharp object boundaries in astereo image pair for depth estimation. Hierarchicalregion-dividing disparity estimation increases theefficiency and the reliability of the estimation process,and a shape-adaptive window provides high reliability ofthe fields around the object boundary region. At thesecond stage, the vector fields are regularized with aenergy model which produces smooth fields whilepreserving their discontinuities resulting from the objectboundaries. The vector fields are used to reconstruct 3Dsurface of the real scene. Simulation results show that theproposed algorithm provides accurate and spatiallycorrelated disparity vector fields in various kinds ofimages, and synthesized 3D models produce naturalspace where the virtual objects interact with the realworld as if they are in the same world.