Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Resolving occlusion in augmented reality
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
IEEE Transactions on Visualization and Computer Graphics
Dynamic Registration Correction in Video-Based Augmented Reality Systems
IEEE Computer Graphics and Applications
Vision-Based Object Registration for Real-Time Image Overlay
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
Matrix: A Realtime Object Identification and Registration Method for Augmented Reality
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
A Stereo Machine for Video-Rate Dense Depth Mapping and Its New Applications
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
An Augmented Reality System Using a Real-Time Vision Based Registration
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
A manipulation environment of virtual and real objects using a magnetic metaphor
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Modeling real objects using video see-through augmented reality
Presence: Teleoperators and Virtual Environments - Mixed reality
Share-Z: client/server depth sensing for see-through head-mounted displays
Presence: Teleoperators and Virtual Environments - Mixed reality
Detecting dynamic occlusion in front of static backgrounds for AR scenes
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A Stereo Vision-Based Augmented Reality System with Marker and Natural Feature Tracking
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
3D Reconstruction of Stereo Images for Interaction between Real and Virtual Worlds
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Sensor Fusion and Occlusion Refinement for Tablet-Based AR
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo
Dyn3D '09 Proceedings of the DAGM 2009 Workshop on Dynamic 3D Imaging
Technical Section: A generalized registration method for augmented reality systems
Computers and Graphics
Controlling virtual cameras based on a robust model-free pose acquisition technique
IEEE Transactions on Multimedia
Shared annotation database for networked wearable augmented reality system
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Using time-of-flight range data for occlusion handling in augmented reality
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
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In an augmented reality system, it is required to obtain the position and orientation of the user's viewpoint to display the composed image maintaining correct registration of real and virtual worlds. All the procedures must be done in real-time.This paper proposes a method for augmented reality with a stereovision sensor and video see-through head mounted display. It can synchronize the display timing between the virtual and real worlds, so that an alignment error is reduced. The method calculates camera parameters from three markers in image sequences captured by a pair of stereo cameras mounted on a HMD. In addition, it estimates depth of real world from a pair of stereo images to generate a composed image maintaining consistent occlusions between real and virtual objects. A region of depth estimation is efficiently limited by calculating a position of virtual object using camera parameters. Finally, we have developed a video see-through augmented reality system, which mainly consists of a pair of stereo cameras mounted on the HMD and a standard graphics workstation. The feasibility of the system has been successfully demonstrated with experiments.