Technical opinion: getting the best of both real and virtual worlds
Communications of the ACM
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
SeamlessDesign for 3D Object Creation
IEEE MultiMedia
IEEE Computer Graphics and Applications
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Communication Behaviors of Co-Located Users in Collaborative AR Interfaces
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Occlusive optical see-through displays in a collaborative setup
ACM SIGGRAPH 2002 conference abstracts and applications
A Compact Optical See-Through Head-Worn Display with Occlusion Support
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented reality with large 3D models on a PDA: implementation, performance and use experiences
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Occlusion in mirror-based co-located augmented reality systems
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
The daylight blocking optical stereo see-through HMD
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
An innovative daylight blocking optical stereo see-through HMD
ACM SIGGRAPH 2008 posters
Mutual occlusions on table-top displays in mixed reality applications
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
A novel optical see-through head-mounted display with occlusion and intensity matching support
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Supporting outdoor mixed reality applications for architecture and cultural heritage
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Digital diorama: AR exhibition system to convey background information for museums
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Layered multiple displays for immersive and interactive digital contents
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Color correction for optical see-through displays using display color profiles
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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An ideal augmented reality (AR) display for multi-userco-located collaboration should have following threefeatures: 1) Any virtual object should be able to be shownat any arbitrary position, e.g. a user can see a virtualobject in front of other users' faces. 2) Correct occlusionof virtual and real objects should be supported. 3) Thereal world should be naturally and clearly visible, whichis important for face-to-face conversation. We have beendeveloping an optical see-through display, ELMO(Enhanced see-through display using an LCD panel forMutual Occlusion), that satisfies these three requirements.While previous prototype systems were not practical dueto their size and weight, we have come up with animproved optics design which has reduced size and islightweight enough to wear. In this paper, thecharacteristics of typical multi-user three-dimensionaldisplays are summarized and the design details of thelatest optics are then described. Finally, a collaborativeAR application employing the new display and its userexperience are explained.