Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Compact Optical See-Through Head-Worn Display with Occlusion Support
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Automatic Determination of Text Readability over Textured Backgrounds for Augmented Reality Systems
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Robust Content-Dependent Photometric Projector Compensation
CVPRW '06 Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop
Occlusive optical see-through displays in a collaborative setup
ACM SIGGRAPH 2002 conference abstracts and applications
Colorimetric and Photometric Compensation for Optical See-Through Displays
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
A novel optical see-through head-mounted display with occlusion and intensity matching support
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Augmented reality technologies, systems and applications
Multimedia Tools and Applications
Wearable mobile augmented reality: evaluating outdoor user experience
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Color naming models for color selection, image editing and palette design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In optical see-through displays, light coming from background objects mixes with the light originating from the display, causing what is known as the color blending problem. Color blending negatively affects the usability of such displays as it impacts the legibility and color encodings of digital content. Color correction aims at reducing the impact of color blending by finding an alternative display color which, once mixed with the background, results in the color originally intended. In this paper we model color blending based on two distortions induced by the optical see-through display. The render distortion explains how the display renders colors. The material distortion explains how background colors are changed by the display material. We show the render distortion has a higher impact on color blending and propose binned-profiles (BP) - descriptors of how a display renders colors - to address it. Results show that color blending predictions using BP have a low error rate - within nine just noticeable differences (JND) in the worst case. We introduce a color correction algorithm based on predictions using BP and measure its correction capacity. Results show light display colors can be better corrected for all backgrounds. For high intensity backgrounds light colors in the neutral and CyanBlue regions perform better. Finally, we elaborate on the applicability, design and hardware implications of our approach.