Texture segmentation using Gabor modulation/demodulation
Pattern Recognition Letters
Unsupervised texture segmentation using Gabor filters
Pattern Recognition
Handbook of pattern recognition & computer vision
Annotating real-world objects using augmented reality
Computer graphics
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Evaluating Label Placement for Augmented Reality View Management
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Efficient Annotation Visualization Using Distinctive Features
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd Augmented Human International Conference
Importance-driven compositing window management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-Time video annotations for augmented reality
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
ClayVision: the (elastic) image of the city
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A view management method for mobile mixed reality systems
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Dynamic text management for see-through wearable and heads-up display systems
Proceedings of the 2013 international conference on Intelligent user interfaces
Color correction for optical see-through displays using display color profiles
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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This paper describes a pattern recognition approach to determine readability of text labels in augmented reality systems. In many augmented reality applications, one of the ways in which information is presented to the user is to place a text label over the area of interest. However, if this information is placed over very busy and textured backgrounds, this can affect the readability of the text. The goal of this work was to identify methods of quantitatively describing conditions under which such text would be readable or unreadable. We used texture properties and other visual features to determine if a text placed on a particular background would be readable or not. Based on these features, a supervised classifier was built that was trained using data collected from human subjects' judgment of text readability. Using a rather small training set of about 400 human evaluations over 50 heterogeneous textures the system is able to achieve a correct classification rate of over 85%.