View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Information Filtering for Mobile Augmented Reality
IEEE Computer Graphics and Applications
Automatic Determination of Text Readability over Textured Backgrounds for Augmented Reality Systems
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Wearable augmented reality system using gaze interaction
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Control of augmented reality information volume by glabellar fader
Proceedings of the 1st Augmented Human International Conference
Aided eyes: eye activity sensing for daily life
Proceedings of the 1st Augmented Human International Conference
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Augmented-reality (AR) systems present information about a user's surrounding environment by overlaying it on the user's real-world view. However, such overlaid information tends to obscure a user's field of view and thus impedes a user's real-world activities. This problem is especially critical when a user is wearing a head-mounted display. In this paper, we propose an information presentation mechanism for mobile AR systems by focusing on the user's gaze information and peripheral vision field. The gaze information is used to control the positions and the level-of-detail of the information overlaid on the user's field of view. We also propose a method for switching displayed information based on the difference in human visual perception between the peripheral and central visual fields. We develop a mobile AR system to test our proposed method consisting of a gaze-tracking system and a retinal imaging display. The eye-tracking system estimates whether the user's visual focus is on the information display area or not, and changes the information type from simple to detailed information accordingly.