Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
KIBITZER: a wearable system for eye-gaze-based mobile urban exploration
Proceedings of the 1st Augmented Human International Conference
Proceedings of the 2nd Augmented Human International Conference
Parallax error in the monocular head-mounted eye trackers
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Learning relevance from natural eye movements in pervasive interfaces
Proceedings of the 14th ACM international conference on Multimodal interaction
Designing for the eye: design parameters for dwell in gaze interaction
Proceedings of the 24th Australian Computer-Human Interaction Conference
Design and implementation of an augmented reality system using gaze interaction
Multimedia Tools and Applications
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Undisturbed interaction is essential to provide immersive AR environments. There have been a lot of approaches to interact with VEs (virtual environments) so far, especially in hand metaphor. When the user’s hands are being used for hand-based work such as maintenance and repair, necessity of alternative interaction technique has arisen. In recent research, hands-free gaze information is adopted to AR to perform original actions in concurrence with interaction. [3, 4]. There has been little progress on that research, still at a pilot study in a laboratory setting. In this paper, we introduce such a simple WARS(wearable augmented reality system) equipped with an HMD, scene camera, eye tracker. We propose ‘Aging’ technique improving traditional dwell-time selection, demonstrate AR gallery — dynamic exhibition space with wearable system.