Eyekon: Augmented Reality for Battlefield Soldiers
SEW '02 Proceedings of the 27th Annual NASA Goddard Software Engineering Workshop (SEW-27'02)
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Mixed reality training application for an oil refinery: user requirements
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Determining text readability over textured backgrounds in augmented reality systems
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Interaction Without Gesture or Speech -- A Gaze Controlled AR System
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
IEEE Transactions on Visualization and Computer Graphics
Visual Hints for Tangible Gestures in Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Label segregation by remapping stereoscopic depth in far-field augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
The effect of registration error on tracking distant augmented objects
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Robust hand detection for augmented reality interface
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
A Novel Prototype for an Optical See-Through Head-Mounted Display with Addressable Focus Cues
IEEE Transactions on Visualization and Computer Graphics
Perceptual issues in optical-see-through displays
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Using AR for real-time crosscheck of ventilator ducts at worksite
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
AR-Mote: A wireless device for Augmented Reality environment
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Effects of Augmented Reality Display Settings on Human Wayfinding Performance
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Color correction for optical see-through displays using display color profiles
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Augmented Reality (AR) technologies offer the potential to aid users in a number of professional areas. However, to date, most studies have been tested in controlled laboratory conditions. This paper outlines a user experience study of a wearable mobile augmented reality system in an outdoor urban environment. We describe the use case of using a see-through monocular head-mounted display (HMD) with augmented imagery for orientation, and the use of gesture input for interacting with information while on-the-move. Participants had to navigate to a target location, whilst receiving information updates, and complete a series of gesture-based tasks. Despite participants managing to complete the tasks after some assistance, it was found that more improvements to the user experience are required for it to be viable in outdoor-use. In particular, better visibility, when see-through HMDs are used in a bright environment, and improved situation awareness. This paper further highlights the difficulties in using gesture input, and points to a number of areas requiring further research into the use of wearable mobile AR systems in the context of this work.