Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Managing latency in complex augmented reality systems
Proceedings of the 1997 symposium on Interactive 3D graphics
Maintaining Usability During 3D Placement Despite Delay
VR '03 Proceedings of the IEEE Virtual Reality 2003
Camera Calibration for Video See-Through Head-Mounted Display
Camera Calibration for Video See-Through Head-Mounted Display
A Tracker Alignment Framework for Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
OSGAR: A Scene Graph with Uncertain Transformations
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
Localization of a Time-Delayed, Monocular Virtual Object Superimposed on a Real Environment
Presence: Teleoperators and Virtual Environments
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Parallel Tracking and Mapping for Small AR Workspaces
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
An evaluation of graphical context when the graphics are outside of the task area
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
An evaluation of graphical context when the graphics are outside of the task area
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Mobile Augmented Reality: Indirect augmented reality
Computers and Graphics
Wearable mobile augmented reality: evaluating outdoor user experience
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Short paper: user study for mobile mixed reality devices
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
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We conducted a user study of the effect of registration error on performance of tracking distant objects in augmented reality. Categorizing error by types that are often used as specifications, we hoped to derive some insight into the ability of users to tolerate noise, latency, and orientation error. We used measurements from actual systems to derive the parameter settings. We expected all three errors to influence users’ ability to perform the task correctly and the precision with which they performed the task. We found that high latency had a negative impact on both performance and response time. While noise consistently interacted with the other variables, and orientation error increased user error, the differences between “high” and “low” amounts were smaller than we expected. Results of users’ subjective rankings of these three categories of error were surprisingly mixed. Users believed noise was the most detrimental, though statistical analysis of performance refuted this belief. We interpret the results and draw insights for system design.