Spatial Information Displays on a Wearable Computer
IEEE Computer Graphics and Applications
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
The MORGAN framework: enabling dynamic multi-user AR and VR projects
Proceedings of the ACM symposium on Virtual reality software and technology
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Evaluating Display Types for AR Selection and Annotation
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
User evaluation of see-through vision for mobile outdoor augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
An evaluation of graphical context when the graphics are outside of the task area
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
The effect of registration error on tracking distant augmented objects
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
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In this paper we present a user study comparing four different mobile Augemented Reality (AR) interfaces. The focus of the study was on the usability of the devices, with respect to the unique nature of AR experiences, especially in the context of MR games, namely: the user usually needs at least one free hand; the interface might be used outside, the users will move around and they have to carry the equipment with them. The study found that Ultra Mobile PCs (UMPC) are preferred to Head Mounted Displays (HMD) and presents a number of concepts to the design of such systems.