Spatial displays as a means to increase pilot situational awareness
Pictorial communication in virtual and real environments
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
FreeWalk: supporting casual meetings in a network
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
The design of a wearable computer
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Caractéristiques, enjeux et défis de l'informatique portée
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Telepresence: Understanding People as Content
Presence: Teleoperators and Virtual Environments
Evaluating Display Types for AR Selection and Annotation
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Data miming: inferring spatial object descriptions from human gesture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Short paper: user study for mobile mixed reality devices
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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Current desktop interfaces may be inappropriate for wearable computers. We draw on virtual reality techniques to design and evaluate three alternate methods for information presentation in a wearable environment; one with a head-stabilized information display, the other two with spatial information displays. Subjects find the spatial displays easier to use and more intuitive, and performed better on a search task using them. Spatial audio and visual cues further enhanced performance. An application of a wearable body-stabilized communication space is described.