Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The invisible computer
Contrasting paradigms for the development of wearable computers
IBM Systems Journal
Augmented reality: which augmentation for which reality?
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Usability Engineering
Personal and Ubiquitous Computing
The Role of Speech Input in Wearable Computing
IEEE Pervasive Computing
Spatial Information Displays on a Wearable Computer
IEEE Computer Graphics and Applications
Computer
The Challenges of Wearable Computing: Part 1
IEEE Micro
Guest Editor's Introduction: Wearable Computing-Toward Humanistic Intelligence
IEEE Intelligent Systems
Wearable Computing Meets Ubiquitous Computing: Reaping the Best of Both Worlds
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
A System for Evaluating Augmented Reality User Interfaces in Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Mobile Capture for Wearable Computer Usability Testing
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Wearable computing and contextual awareness
Wearable computing and contextual awareness
Just-in-time information retrieval agents
IBM Systems Journal
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Interactions humain-ordinateur porté via des interfaces diffuses
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Ordinateur porté: dispositifs d'entrée sortie
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Virtualisation d'interfaces matérielles par l'intermédiaire d'un ordinateur porté
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
From task model to wearable computer configuration
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
Innovative user interfaces for wearable computers in real augmented environment
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Toward A Generic Infrastructure for Ubiquitous Computing
International Journal of Advanced Pervasive and Ubiquitous Computing
Hi-index | 0.00 |
This article presents an overview of the characteristics, issues and challenges of wearable computing. Wearable computers are worn on the body. They possess four fundamental characteristics setting them apart from traditional computing devices: they are mobile, constantly available, (pro)active and can be used in a relatively transparent way. Their role is to assist a user who moves about while accomplishing real-world tasks. Since they are carried by the user and must face severe constraints of weight, size, seamless use, etc., their interface has a definite impact on user acceptability, and eventually on human performance and satisfaction. We analyze the characteristics of various input and output peripherals, and their impacts on human perception and cognition. We then emphasize the inadequacy of the peripherals and interaction mechanisms of traditional computers for wearable computers. Finally, we give several examples of tasks and application domains that could make good use of wearable computers.