Communications of the ACM - Special issue on computer augmented environments: back to the real world
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Caractéristiques, enjeux et défis de l'informatique portée
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
IMERA: Experimentation Platform for Computer Augmented Environment for Mobile Actors
WIMOB '07 Proceedings of the Third IEEE International Conference on Wireless and Mobile Computing, Networking and Communications
ICCGI '08 Proceedings of the 2008 The Third International Multi-Conference on Computing in the Global Information Technology (iccgi 2008)
PerZoovasive: contextual pervasive QR codes as tool to provide an adaptive learning support
CSTST '08 Proceedings of the 5th international conference on Soft computing as transdisciplinary science and technology
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Public issues on projected user interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
From task model to wearable computer configuration
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
Proxemic interactions: the new ubicomp?
interactions
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Personal and Ubiquitous Computing
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To be able to move freely in an environment, the user needs a wearable configuration that is composed of a set of interaction devices, which allows the interaction at least one hand free. Taking into account the location (physical, geographical or logical) and the aimed activities of the user, the interaction style and devices must be in appropriate relation with the context. In this paper, we present our design approach and a series of real proposals of wearable user interfaces. Our research is investigating innovative environment dependent and environment independent interfaces. We describe these interfaces, their configurations, real examples of use and the evaluation of selected techniques.