The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Design rationale: concepts, techniques, and use
Design rationale: concepts, techniques, and use
Model-Based Design and Evaluation of Interactive Applications
Model-Based Design and Evaluation of Interactive Applications
Ordinateur porté: dispositifs d'entrée sortie
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Caractéristiques, enjeux et défis de l'informatique portée
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Innovative user interfaces for wearable computers in real augmented environment
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
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This article describes a method for choosing of interaction peripherals for wearable computer in Mobile and Augmented Reality context. This method is based on a transformational process starting by user tasks modeling and their decomposition on user, machine and interaction tasks. Interaction tasks are expressed by interaction atoms (device independent) which are realized by interaction techniques related to interaction devices. A referential of interaction devices helps designers in choosing devices in relation with tasks to be supported and contextual requirements (functional and non-functional). A well organized selection process based on several devices/criteria matrixes allows explicit comparison of configurations in regard with usability criteria.