The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Challenges of Wearable Computing: Part 2
IEEE Micro
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Design of a Wearable Tactile Display
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Twiddler typing: one-handed chording text entry for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Expert Chording Text Entry on the Twiddler One-Handed Keyboard
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Caractéristiques, enjeux et défis de l'informatique portée
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
From task model to wearable computer configuration
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
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Among the different challenges induced by Wearable Computing, is the one of IO devices. The choice of appropriate input device is driven by the user context and the availability of motor resources of the user.The substitution of one device by another with same functionalities is not sufficient.After the introduction of input devices classification, we show that it is necessary to introduce a user model for input devices considerations. A simple example based on motor resources of the user permit to illustrate our method.