Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Understanding and Using Context
Personal and Ubiquitous Computing
Context for Personalized Web Services
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 07
NWESP '05 Proceedings of the International Conference on Next Generation Web Services Practices
Collecting students' degree of comprehension with mobile phones
Proceedings of the 34th annual ACM SIGUCCS fall conference: expanding the boundaries
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience
Computer Supported Cooperative Work
A new application model for mobile technologies
International Journal of Information Technology and Management
ICCGI '08 Proceedings of the 2008 The Third International Multi-Conference on Computing in the Global Information Technology (iccgi 2008)
Human-Computer Interaction
Innovative user interfaces for wearable computers in real augmented environment
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Using QR codes for enhancing the scope of digital government services
Proceedings of the 13th Annual International Conference on Digital Government Research
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This paper presents an adaptive pervasive learning environment, based on contextual QR Codes, where information is presented to learner at the appropriate time and place, and according to a particular task. This Learning environment is called PerZoovasive, where learning activities take place in a zoo and are meant to enhance classroom activities. This paper discusses adaptivity and context awareness system as strategies to provide support for learners in mobile pervasive situations. How to adapt the information while taking into consideration the context of the student or the group? Do context-awareness applications affect information proposed to users? Which role can be played by QR Codes in a pervasive environment? Can this experimentation be used in other learning situations?