Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Eyeglass-Based Systems For Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Twiddler typing: one-handed chording text entry for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
IMERA: Experimentation Platform for Computer Augmented Environment for Mobile Actors
WIMOB '07 Proceedings of the Third IEEE International Conference on Wireless and Mobile Computing, Networking and Communications
Proceedings of the 2nd international conference on Tangible and embedded interaction
ICCGI '08 Proceedings of the 2008 The Third International Multi-Conference on Computing in the Global Information Technology (iccgi 2008)
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Experimental evaluations of the Twiddler one-handed chording mobile keyboard
Human-Computer Interaction
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Brainy hand: an ear-worn hand gesture interaction device
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Proceedings of the international conference on Multimedia
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Innovative user interfaces for wearable computers in real augmented environment
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Pico-ing into the future of mobile projection and contexts
Personal and Ubiquitous Computing
Gesture recognition using RFID technology
Personal and Ubiquitous Computing
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Personal Projectors for Pervasive Computing
IEEE Pervasive Computing
RFID-driven situation awareness on TangiSense, a table interacting with tangible objects
Personal and Ubiquitous Computing
Usability of one-handed interaction methods for handheld projection-based augmented reality
Personal and Ubiquitous Computing
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The new ubiquitous interaction methods change people's life and facilitate their tasks in everyday life and in the workplace, enabling people to access their personal data as well as public resources at any time and in any place. We found two solutions to enable ubiquitous interaction and put a stop to the limits imposed by the desktop mode: namely nomadism and mobility. Based on these two solutions, we have proposed three interfaces (Zhou et al. in HCI international 2011: human---computer interaction. Interaction techniques and environments, Springer, Berlin, pp 500---509, 2011): in-environment interface (IEI), environment dependent interface (EDI), and environment independent interface (EII). In this paper, we first discuss an overview of IEI, EDI, and EII, before excluding IEI and focusing on EDI and EII, their background, and distinct characteristics. We also propose a continuum from physical paper-based interface to digital projected interface in relation with EDI and EII. Then, to validate EDI and EII concepts, we design and implement a MobilePaperAccess system, which is a wearable camera-glasses system with paper-based interface and original input techniques allowing mobile interaction. Furthermore, we discuss the evaluation of the MobilePaperAccess system; we compare two interfaces (EDI and EII) and three input techniques (finger input, mask input, and page input) to test the feasibility and usability of this system. Both the quantitative and qualitative results are reported and discussed. Finally, we provide the prospects and our future work for improving the current approaches.