Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
A wearable computer for use in microgravity space and other non-desktop environments
Conference Companion on Human Factors in Computing Systems
“Body coupled FingerRing”: wireless wearable keyboard
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The immediate usability of graffiti
Proceedings of the conference on Graphics interface '97
Whisper: a wristwatch style wearable handset
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Role of Speech Input in Wearable Computing
IEEE Pervasive Computing
Digital jewelry: wearable technology for everyday life
CHI '01 Extended Abstracts on Human Factors in Computing Systems
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Proceedings of the 16th annual ACM symposium on User interface software and technology
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Simple vs. compound mark hierarchical marking menus
Proceedings of the 17th annual ACM symposium on User interface software and technology
Navigating documents with the virtual scroll ring
Proceedings of the 17th annual ACM symposium on User interface software and technology
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Proceedings of the 17th annual ACM symposium on User interface software and technology
Using light emitting diode arrays as touch-sensitive input and output devices
Proceedings of the 17th annual ACM symposium on User interface software and technology
Building disappearing computers
Communications of the ACM - The disappearing computer
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
A Finger-Ring ShapedWearable HANDset based on Bone-Conduction
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telebeads: social network mnemonics for teenagers
Proceedings of the 2006 conference on Interaction design and children
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blindsight: eyes-free access to mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using wearable computing solutions in real-world applications
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
United-pulse: feeling your partner's pulse
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces
Proceedings of the 21st annual ACM symposium on User interface software and technology
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FlowMouse: a computer vision-based pointing and gesture input device
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
AirStroke: bringing unistroke text entry to freehand gesture interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A haptic wristwatch for eyes-free interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RhythmLink: securely pairing I/O-constrained devices by tapping
Proceedings of the 24th annual ACM symposium on User interface software and technology
SpeckleSense: fast, precise, low-cost and compact motion sensing using laser speckle
Proceedings of the 24th annual ACM symposium on User interface software and technology
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary interfaces: touchscreen-like interaction without the screen
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
Ubiquitous shortcuts: mnemonics by just taking photos
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Gesture output: eyes-free output using a force feedback touch surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FingerPad: private and subtle interaction using fingertips
Proceedings of the 26th annual ACM symposium on User interface software and technology
Augmenting the input space of portable displays using add-on hall-sensor grid
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
BitWear: a platform for small, connected, interactive devices
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
LensGesture: augmenting mobile interactions with back-of-device finger gestures
Proceedings of the 15th ACM on International conference on multimodal interaction
Personal and Ubiquitous Computing
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In this paper, we extrapolate the evolution of mobile devices in one specific direction, namely miniaturization. While we maintain the concept of a device that people are aware of and interact with intentionally, we envision that this concept can become small enough to allow invisible integration into arbitrary surfaces or human skin, and thus truly ubiquitous use. This outcome assumed, we investigate what technology would be most likely to provide the basis for these devices, what abilities such devices can be expected to have, and whether or not devices that size can still allow for meaningful interaction. We survey candidate technologies, drill down on gesture-based interaction, and demonstrate how it can be adapted to the desired form factors. While the resulting devices offer only the bare minimum in feedback and only the most basic interactions, we demonstrate that simple applications remain possible. We complete our exploration with two studies in which we investigate the affordance of these devices more concretely, namely marking and text entry using a gesture alphabet.