Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the companion publication of the 19th international conference on Intelligent User Interfaces
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Screenless mobile devices achieve maximum mobility, but at the expense of the visual feedback that is generally assumed to be necessary for spatial interaction. With Imaginary Interfaces we re-enable spatial interaction on screenless devices. Users point and draw in the empty space in front of them or on the palm of their hands. While they cannot see the results of their interaction, they do obtain some visual feedback by watching their hands move. Our user studies show that Imaginary Interfaces allow users to create simple drawings, to annotate with them and to operate interfaces, as long as their layout mimics a physical device they have used before. We demonstrate how this allows an imaginary interface to serve as a shortcut for a physical device and we believe that ultimately Imaginary Interfaces will lead to the development of standalone ultra-mobile devices.