Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Kinesthetic cues aid spatial memory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of positional constancy on searching menus for information
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Faster document navigation with space-filling thumbnails
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A predictive model of menu performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Timbremap: enabling the visually-impaired to use maps on touch-enabled devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Sensing foot gestures from the pocket
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Leveraging proprioception to make mobile phones more accessible to users with visual impairments
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
International Journal of Human-Computer Studies
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
International Journal of Human-Computer Studies
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Characterizing user performance with assisted direct off-screen pointing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pub - point upon body: exploring eyes-free interaction and methods on an arm
Proceedings of the 24th annual ACM symposium on User interface software and technology
Code space: touch + air gesture hybrid interactions for supporting developer meetings
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Spatial gestures using a tactile-proprioceptive display
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Body-centric interaction with mobile devices
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
User learning and performance with bezel menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary interfaces: touchscreen-like interaction without the screen
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Extending a mobile device's interaction space through body-centric interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
m+pSpaces: virtual workspaces in the spatially-aware mobile environment
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Exploring multi-dimensional data on mobile devices with single hand motion and orientation gestures
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Eyes-free interaction with free-hand gestures and auditory menus
International Journal of Human-Computer Studies
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward compound navigation tasks on mobiles via spatial manipulation
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Haptic target acquisition to enable spatial gestures in nonvisual displays
Proceedings of Graphics Interface 2013
Teaching motion gestures via recognizer feedback
Proceedings of the 19th international conference on Intelligent User Interfaces
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Triggering shortcuts or actions on a mobile device often requires a long sequence of key presses. Because the functions of buttons are highly dependent on the current application's context, users are required to look at the display during interaction, even in many mobile situations when eyes-free interactions may be preferable. We present Virtual Shelves, a technique to trigger programmable shortcuts that leverages the user's spatial awareness and kinesthetic memory. With Virtual Shelves, the user triggers shortcuts by orienting a spatially-aware mobile device within the circular hemisphere in front of her. This space is segmented into definable and selectable regions along the phi and theta planes. We show that users can accurately point to 7 regions on the theta and 4 regions on the phi plane using only their kinesthetic memory. Building upon these results, we then evaluate a proof-of-concept prototype of the Virtual Shelves using a Nokia N93. The results show that Virtual Shelves is faster than the N93's native interface for common mobile phone tasks.