Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Real-World Graphical User Interfaces
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
Sorcerer's apprentice: head-mounted display and wand
Sorcerer's apprentice: head-mounted display and wand
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Pointing and visual feedback for spatial interaction in large-screen display environments
SG'03 Proceedings of the 3rd international conference on Smart graphics
Analysis and comparison of target assistance techniques for relative ray-cast pointing
International Journal of Human-Computer Studies
Tweetris: a study of whole-body interaction during a public art event
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HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
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We present results from a study examining the impact of several human and technical factors on selection by pointing a handheld pointer at physical objects in a room without feedback. A basic mobile sensor assembly is used to demonstrate the feasibility of coarse target acquisition using this technique. Results show that the factors of relative target size and orientation, and postural constraints on pointing behaviour all impact consistency across individuals in the target acquisition end-point when pointing without feedback. Consistency increased when participants were allowed to move freely, contrary to the assumption that constraining body movement, position, and orientation across individuals would increase consistency. Overall pointing consistency also did not fall off when participants could not look at the targets during interaction (after having previously pointed to them). We present design considerations based on these findings.