Pointing on a computer display
CHI '95 Conference Companion on Human Factors in Computing Systems
The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object manipulation in virtual environments: relative size matters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Reaching movements to augmented and graphic objects in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Superimposing display space on workspace in the context of endoscopic surgery
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Sensory information for collaborative interaction in augmented environments
CHI '01 Extended Abstracts on Human Factors in Computing Systems
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
TractorBeam: seamless integration of local and remote pointing for tabletop displays
GI '05 Proceedings of Graphics Interface 2005
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Predictive interaction using the delphian desktop
Proceedings of the 18th annual ACM symposium on User interface software and technology
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Evaluation of Mixed-Space Collaboration
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
HybridPointing: fluid switching between absolute and relative pointing with a direct input device
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Presence: Teleoperators and Virtual Environments
Endpoint prediction using motion kinematics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Active experience of audiovisual cultural content: the virtual binocular interface
Proceedings of the second workshop on eHeritage and digital art preservation
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of intended use on target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of motor scale, visual scale, and quantization on small target acquisition difficulty
ACM Transactions on Computer-Human Interaction (TOCHI)
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-Part Models Capture the Impact of Gain on Pointing Performance
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Immersive FPS games: user experience and performance
Proceedings of the 2013 ACM international workshop on Immersive media experiences
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