Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Calibration for augmented reality experimental testbeds
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
System lag tests for augmented and virtual environments
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Reaching movements to augmented and graphic objects in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
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This work explored how the presence of graphical information about self-movement affected reach to-grasp movements in an augmented environment. Twelve subjects reached to grasp objects that were passed by a partner or rested or a table surface. Graphical feedback about self-movement was available for half the trials and was removed for the other half. Results indicated that removing visual feedback about self-movement in an object-passing task dramatically affected both the receiver's movement to grasp the object and the time to transfer the object between partners, Specifically, the receiver's deceleration time, and temporal and spatial aspects of grasp formation, showed significant effects. Results also indicated that the presence of a graphic representation of self-movement had similar effects on the kinematics of reaching to grasp a stationary object on a table as for one held by a stationary or moving partner. These results suggest that performance of goal-directed movements, whether to a stationary object on a table surface or to objects being passed by a stationary or moving partner, benefits from a crude graphical representation of the finger pads. The role of providing graphic feedback about self-movement is discussed for tasks requiring precision. Implications for the use of kinematic measures in the field of Human-Computer interaction (HCI) are also discussed.