Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predictive interaction using the delphian desktop
Proceedings of the 18th annual ACM symposium on User interface software and technology
Endpoint prediction using motion kinematics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Targeting across displayless space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptibility and utility of sticky targets
GI '08 Proceedings of graphics interface 2008
Analyzing the kinematics of bivariate pointing
GI '08 Proceedings of graphics interface 2008
Magnetic augmented reality: virtual objects in your space
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Fitts's Law has been used extensively in HCI to describe 2D targeting; however, the controlled tasks generally used neglect aspects of real-world pointing, including how the intended use of a target affects its acquisition. We studied aiming to a target in four tasks requiring varying precision after acquisition. Our results present the first evidence that the intended use of a target affects its acquisition in terms of movement time and motion kinematics for computer aiming. Important for researchers who model 2D targeting, our results also have particular impact for HCI research that uses motion kinematics.