Immersive FPS games: user experience and performance

  • Authors:
  • Jean-Luc Lugrin;Marc Cavazza;Fred Charles;Marc Le Renard;Jonathan Freeman;Jane Lessiter

  • Affiliations:
  • University of Würzburg, Würzburg, Germany;Teesside University, Middlesbrough, United Kingdom;Teesside University, Middlesbrough, United Kingdom;ESIEA, Laval, France;University of London, London, United Kingdom;University of London, London, United Kingdom

  • Venue:
  • Proceedings of the 2013 ACM international workshop on Immersive media experiences
  • Year:
  • 2013

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Abstract

Computer games are ideally placed to form the content of future Immersive Media, but this prospect is faced with both technical and usability issues. This paper describes an experiment in immersive gaming using a state-of-the-art computer First Person Shooter (FPS) game, in which we analyze user experience and performance through a combination of in-game metrics, questionnaires and subjective reports. We describe the evaluation of a major commercial computer game as a real-time immersive stereoscopic experience based on a four-screen CAVE-like installation. The implementation is based on a bespoke VR middleware developed on top of the game's own engine. Our results show an overwhelming subjective preference for the immersive version despite a decrease in performance attributed to a more realistic aiming mechanism. More importantly, metrics suggest that users took advantage of the immersive context rather than simply transposing their desktop gaming skills.