International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
User performance with trackball-mice
Interacting with Computers
Comparing low cost input devices for interacting with 3D virtual environments
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Gameplay evaluation of the trackball controller
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
The trackball controller: improving the analog stick
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Measuring the impact of game controllers on player experience in FPS games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Immersive FPS games: user experience and performance
Proceedings of the 2013 ACM international workshop on Immersive media experiences
Is movement better?: comparing sedentary and motion-based game controls for older adults
Proceedings of Graphics Interface 2013
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We evaluated the performance of a wheel mouse, an XBox360 controller, the combination of a mouse and a keyboard, and a Trackmouse in FPS target acquisition. The device combinations where mouse was used for aiming performed better than the Xbox360 controller.