Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Accuracy measures for evaluating computer pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance measures of game controllers in a three-dimensional environment
GI '06 Proceedings of Graphics Interface 2006
Performance of input devices in FPS target acquisition
Proceedings of the international conference on Advances in computer entertainment technology
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
ISO 9241-9 evaluation of video game controllers
Proceedings of Graphics Interface 2009
Gameplay evaluation of the trackball controller
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Filtering joystick data for shooter design really matters
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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Two groups of participants (novice and advanced) completed a study comparing a prototype game controller to a standard game controller for point-select tasks. The prototype game controller replaces the right analog stick of a standard game controller (used for pointing and camera control) with a trackball. We used Fitts' law as per ISO 9241--9 to evaluate the pointing performance of both controllers. In the novice group, the trackball controller's throughput was 2.69 bps -- 60.1% higher than the 1.68 bps observed for the standard controller. In the advanced group the trackball controller's throughput was 3.19 bps -- 58.7% higher than the 2.01 bps observed for the standard controller. Although the trackball controller performed better in terms of throughput, pointer path was more direct with the standard controller.