The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Mixed-dimension interaction in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Human centred design of 3-D interaction devices to control virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
Performance of input devices in FPS target acquisition
Proceedings of the international conference on Advances in computer entertainment technology
3D interaction with volumetric medical data: experiencing the Wiimote
Proceedings of the 1st international conference on Ambient media and systems
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Evaluation of gesture based interfaces for medical volume visualization tasks
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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Interaction with 3D Virtual Environments has always suffered from a lack of widely available and low cost input devices. Recently, thanks to the diffusion of gaming systems such as the Microsoft XBox 360 or the Nintendo Wii, new input devices are on the market at a relatively cheap price. This paper describes a study whose aim is to compare input devices in order to identify effective alternatives for the mouse and keyboard in such settings where their use is not advisable or feasible, e.g. museums and other public areas. This study has been carried out using a 3D Virtual Environment in which the participants were required to perform three canonical 3D interaction tasks. Two different groups participated to the test: the first group was involved in a pilot study to check the test environment. The second group performed the test.