Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A two-ball mouse affords three degrees of freedom
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Object manipulation in virtual environments: human bias, consistency and individual differences
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Calibration for augmented reality experimental testbeds
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Object manipulation in virtual environments: relative size matters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
System lag tests for augmented and virtual environments
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Frames of reference in virtual object rotation
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial input device structure and bimanual object manipulation in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Supporting 3D window manipulation with a yawing mouse
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR
Presence: Teleoperators and Virtual Environments
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploration of pen rolling for pen-based interaction
Proceedings of the 21st annual ACM symposium on User interface software and technology
Separability of spatial manipulations in multi-touch interfaces
Proceedings of Graphics Interface 2009
PressureMove: Pressure Input with Mouse Movement
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Improving bi-manual 3D input in CAD modelling by part rotation optimisation
Computer-Aided Design
Pointing and visual feedback for spatial interaction in large-screen display environments
SG'03 Proceedings of the 3rd international conference on Smart graphics
The effect of DOF separation in 3D manipulation tasks with multi-touch displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
2D similarity transformations on multi-touch surfaces
Proceedings of Graphics Interface 2011
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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