Integrality and separability of input devices
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HoloWall: designing a finger, hand, body, and object sensitive wall
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The metaDESK: models and prototypes for tangible user interfaces
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The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction and modeling techniques for desktop two-handed input
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A multi-touch three dimensional touch-sensitive tablet
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VIDEOPLACE—an artificial reality
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Issues and techniques in touch-sensitive tablet input
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Symmetric bimanual interaction
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DiamondTouch: a multi-user touch technology
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SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
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High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
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TouchLight: an imaging touch screen and display for gesture-based interaction
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Visual touchpad: a two-handed gestural input device
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GelForce: a vision-based traction field computer interface
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Low-cost multi-touch sensing through frustrated total internal reflection
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DTLens: multi-user tabletop spatial data exploration
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An exploration of multi-finger interaction on multi-touch surfaces
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Touchpad and touchscreen interaction using multiple fingers is emerging as a valuable form of high-degree-of-freedom input. While bimanual interaction has been extensively studied, touchpad interaction using multiple fingers of the same hand is not yet well understood. We describe two experiments on user perception and control of multi-touch interaction using one and two hands. The first experiment addresses how to maintain perceptual-motor compatibility in multi-touch interaction, while the second measures the separability of control of degrees-of-freedom in the hands and fingers. Results indicate that two-touch interaction using two hands is compatible with control of two points, while twotouch interaction using one hand is compatible with control of a position, orientation, and hand-span. A slight advantage is found for two hands in separating the control of two positions.