An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and implementation of pie menus
Dr. Dobb's Journal
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Hotbox: efficient access to a large number of menu-items
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental analysis of mode switching techniques in pen-based user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid DTMouse: better mouse support for touch-based interactions
Proceedings of the working conference on Advanced visual interfaces
HybridPointing: fluid switching between absolute and relative pointing with a direct input device
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
The design and evaluation of multi-finger mouse emulation techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Occlusion-aware menu design for digital tabletops
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2009
Understanding Multi-touch Manipulation for Surface Computing
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Stacked Half-Pie menus: navigating nested menus on interactive tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SurfaceMouse: supplementing multi-touch interaction with a virtual mouse
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Design and validation of two-handed multi-touch tabletop controllers for robot teleoperation
Proceedings of the 16th international conference on Intelligent user interfaces
Multitouch finger registration and its applications
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
HandyWidgets: local widgets pulled-out from hands
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Multi-tap sliders: advancing touch interaction for parameter adjustment
Proceedings of the 2013 international conference on Intelligent user interfaces
I feel it in my fingers: haptic guidance on touch surfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
Context menus, most commonly the right click menu, are a traditional method of interaction when using a keyboard and mouse. Context menus make a subset of commands in the application quickly available to the user. However, on tabletop touchscreen computers, context menus have all but disappeared. In this paper, we investigate how to design context menus for efficient unimanual multi-touch use. We investigate the limitations of the arm, wrist, and fingers and how it relates to human performance of multi-targets selection tasks on multi-touch surface. We show that selecting targets with multiple fingers simultaneously improves the performance of target selection compared to traditional single finger selection, but also increases errors. Informed by these results, we present our own context menu design for horizontal tabletop surfaces.